I know it needs work but we have to start somewhere.
A few things I found out while testing.
First, when it hits a stride, it rocks. An Instigator Gang and with Full Moon's Rise and a few other packmates can take a single attack into 30 to 50 trample damage.
Second, Moonmist can turn the tide in a heartbeat. I attacked with one Reckless Waif, and two Instigator Gang, cast Moonmist and BLAM, a 3/2 and two 2/3 become a 9/2 and two 11/5 trample. Also, all the blockers will not deal damage if they are not wolves or werewolves themselves. It was really nice to run over a Wurmcoil Engine, split it in two and not have my guy die. Sweet!!
Third, Kruin Outlaw and Daybreak Ranger are better than I thought. You can get a lot of utility out of fighting with a Nightfall Predator. I used it to clear the board for an all out attack.
The evasion granted by Terror of Kruin Pass really good. He cast Timely Reinforcements on his last turn going from 3 to 9 and getting the three blockers. He chose not to block after trying and seeing that he could not block all three attackers since he needed two to block the werewolf. I was on the draw for this one. A turn two Mayor of Avabruck and turn three Kruin Outlaw put the game away in short order.
This version is all werewolves, I will make some minor adjustments and publish a newer version next. I need some way to interact with my opponent more than what I have so far. So what do you think? What does it need interact more? I haven't even thought of a sideboard yet. Thoughts?
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